That Penny Arcade Game
May 25th, 2008
I’ve been a fan of Penny Arcade for a long time now, since the first year they were around even. Throughout the years they’ve been a bastion of gaming criticism. They say what they want and don’t take flack from anybody. Outside of my friends, they’re my most trusted source when it comes to opinions on games. With all that said, I was still worried that their game would be a steaming pile of shit.
Penny Arcade Adventures: On the Rain Slick Precipice of Darkness: Episode 1 was in development for two years, which is a long time for an episodic game that’s somewhere between five and ten hours long (depending on how much incredibly detailed text you want to soak up). That’s a long ass time for a game of this type. It all makes sense now that I’ve played it though. I just finished it tonight and I really enjoyed it. It’s obvious that all that time went in to making sure everything meshed perfectly. Don’t get me wrong, the game isn’t without flaws, but the atmosphere it creates is highly well crafted and manages to feel unique but at the same time part of an established universe of characters.
My friend Chris mentioned the carrot-and-stick theory once. I can’t remember if it was in reference to this game or not, but RSPD is the perfect example of this theory. It’s a mash-up of old school adventure games and Japanese RPGs (think Sam & Max meets Final Fantasy), though with a much heavier focus on the latter. The active battle system requires your utmost focus and attention to master, and is easily the game’s most engaging feature. Between battles, you’ll spend your time looking for key items (though most will be found just by playing through the game’s main plot-line). The objectives are just short enough that you want to complete one before putting the game down. Of course, half-way through completing one objective, you’re given another one. You finish the first objective and think to yourself “well, I’ve already got part of the next case done, so I may as well finish it”. Repeat this scenario until you realize it’s eleven o’clock at night and you still haven’t eaten dinner.
If the battles are the best part of the game, the writing is easily the next best. You (via a decent if not limited, create-a-character feature) join Gabe and Tycho in the 1920s steampunk/Lovecraftian city of New Arcadia. There’s a giant robot and some seriously evil circus folk to go after. Along the way you will read far too many descriptions of the most mundane items ever. It seems like every box, sign, and bench has it’s own unique flavor text to soak up, and most of it is pretty clever. My personal favorite: a letter found in a mailbox reading (I’m paraphrasing here) “Dear Mr. Van Gogh: We are sorry to inform you pirate and turtle drawings were unacceptable.” (Please see this if you do not get the joke). The banter between the characters is great, and some of the scenarios they find themselves in are just bizarre. If you’re a fan of Penny Arcade’s writing, you’ll find it here in spades.
The only real complaint I have with the game is the price. It’s being sold online and via Xbox Live Arcade for $20. It’s not much really, but for a game that most players will finish in around six or seven hours, the price is a little high. I can understand the pricing given the long development cycle. I’m hoping it’s to offset the initial development costs of the engine and such. With any luck the rest of the episodes will ring up at ten or fifteen dollars.

I used my $100 iPhone “hush money” almost right after I got it. I bought a pair of the new Shure SE110 headphones. They just showed up today. Holy damn, they sound fantastic. Everything is so clear, the bass pops, the highs sound great, and they are really really comfortable. How did I live without $100 headphones before?

